![]() As such, bosses had to be killed to progress, preventing players from accomplishing a true pacifist run. Regrettably, that game outsourced its bosses to another studio - a decision that was widely criticized as a significant detractor on the overall quality of the game. Perhaps the most intriguing piece of information that he was willing to share with fans is that the game will be completely 'ghostable', meaning that players will be able to run a stealth-based playthrough without killing anyone.Ĭhoices like this made the original Deus Ex a classic, and as such were a high priority for inclusion in Human Revolution. The game's director, Jean-Francois Dugas, held a Twitter Q&A earlier this week to discuss Mankind Divided. However, its developers, Eidos Montreal, are pulling out all the stops to make sure they produce a worthy sequel - and that includes an attempt to address one of the biggest problems fans had with its predecessor. Deus Ex: Mankind Divided has some large shoes to fill as the follow-up to the warmly received Human Revolution.
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